

Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed.Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).Incarnon Form's magazine is not affected by mods.Once all ammunition is expended, the Boltor reverts to its normal form. Instead of drawing ammunition from its reserves, the Boltor's Incarnon Form uses a separate "magazine" with each charge producing 8 rounds to a maximum of 160.

Individual Multishot bullets can build charges.Headshots on corpses do not build charges.Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either. Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants.
Reaper prime full#
A full gauge is not required to activate Incarnon Form. 20 headshots will completely fill the gauge.
Reaper prime mods#
The lack of Slash damage means that the mods Sawtooth Clip and Fanged Fusillade will have no effect on this weapon.It resurfaced again together with the same line-up from July 16th, 2019 to September 3rd, 2019. Boltor Prime, along with Ankyros Prime, Hikou Prime, Scindo Prime, Nyx Prime, and Rhino Prime, was once again unvaulted on Jto September 25, 2018.Boltor Prime along with Ankyros Prime, Boar Prime, Dakra Prime, Mag Prime, and Rhino Prime were unvaulted on Jto August 1, 2017.Any preexisting components or fully-built weapons will remain as is. On February 9th, 2016, it was announced that Boltor Prime would enter the Prime Vault and be retired from the reward tables on February 16, 2016.This weapon can be sold for 7,500 Credits 7,500. Greater projectile speed (120.0 m/s vs.Higher fire rate (10.00 attacks/sec vs.Higher average damage per tap (51.52 vs.Lower base critical multiplier (2.0x vs.Lower base critical chance (12.00% vs.Higher base damage per projectile (46.00 vs.Boltor Prime (Normal Attack), compared to Telos Boltor (Normal Attack):.Higher base critical multiplier (2.0x vs.Higher base critical chance (12.00% vs.Boltor Prime (Normal Attack), compared to Boltor (Normal Attack):.Projectiles have travel time with slight arcing.Very high fire rate (11.33 attacks/sec)ĭisadvantages over other Primary weapons (excluding modular weapons):.High average number of crits per shot (0.72).Above average average number of procs per shot (0.6).Flung bodies help in dealing with crowds.The body will damage targets in its path.Īdvantages over other Primary weapons (excluding modular weapons):.Bolts fired stick to their target, and will fling bodies on kill.This weapon deals primarily Puncture damage.
